![]() You can complete it in one sitting, if you care to – and perhaps it’s the intensity and brevity of the game that work so well together, and another reason this lovely little title has won over so many loyal fans in such a short amount of time. Ranging from triumph to tragedy and back again, Unpacking is a mute game that says so much more with its few well-realised mechanics and meager selection of levels than some RPGs do with over 100,000 lines of dialogue. The game itself is built partly around Tetris-ing items to fit onto shelves, into cupboards, and around quirky bits of stubborn furniture, and partly around a slowly-does-it peek into one person’s life. We're so, so grateful □ /kHrltLEv8s- Unpacking □ ApTo see this content please enable targeting cookies. What a night at We're just in awe, and thank you to everyone on the BAFTA jury and in the public who voted for us. Given that Unpacking seems to have won over more players than even the sublime Metroid Dread, it’s definitely worth talking about, right? The game, developed by Witch Beam Games, is a small underdog indie title… to see it win out against established industry names like Josef Fares (with It Takes Two) and massive studios like Arkane Lyon (Deathloop) is really reassuring – and shows us all that there’s certainly place for short, emotionally-charged indie games in the middle of all the triple-A open world stuff we’re often so hyped up for. ![]() This award is given out by a pre-approved list of judges, but the other BAFTA Unpacking managed to clinch – the EE Game of the Year award – was the only category in the whole show voted for by the public. And it’s not just us that think so, it seems last night, Unpacking took home BAFTA’s highly-coveted Best Narrative award (beating out It Takes Two, Life is Strange: True Colors, Returnal, Psychonauts 2, and even Marvel’s Guardians of the Galaxy).
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